Instant Radiosity and light-prepass rendering

Global illumination (along with physically based rendering) is one of my favourite graphics areas and I don’t miss the opportunity to try new techniques every so often. One of my recent lunchtime experiments involved a quick implementation of Instant Radiosity,  GI technique that can be used to calculate first bounce lighting in a scene, to find out how it performs visually. Continue reading “Instant Radiosity and light-prepass rendering”

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Instant Radiosity and light-prepass rendering