Adventures in postprocessing with Unity

Some time ago I did an investigation on if/how Unity can be used as a FX Composer replacement, using the free version as a test. I then concluded that to a large degree Unity could be used for shader prototyping. It was missing the low level access though that would allow me implement more complicated graphics techniques, so I jumped onto SharpDX for a couple years.

Developing code is good but sometimes you just need to drag and drop a few assets, attach a shader and get going. Now that Unity is available fully featured for free, it was time to give it another go.  In this post I document my findings.

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Adventures in postprocessing with Unity