This is part 3 of the “How Unreal Renders a Frame” series, you can access part 1 and part 2 as well.
In this blog post we are wrapping up the exploration of Unreal’s renderer with image space lighting, transparency rendering and post processing.
This is part 1 of the “How Unreal Renders a Frame” series, you can access part 2 and part 3 as well.
I was looking around the Unreal source the other day and inspired by some excellent breakdowns of how popular games render a frame, I thought to try something similar with it as well, to study how it renders a frame (with the default settings/scene setup).