Raytracing, a 4 year retrospective

Recently I got access to a GPU that supports accelerated raytracing and the temptation to tinker with DXR is too strong. This means that I will steer away from compute shader raytracing for the foreseeable future. It is a good opportunity though to do a quick retrospective of the past few years of experimenting with “software” raytracing.

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Raytracing, a 4 year retrospective