Archive for April, 2015


The Rendering Technology of SkySaga: Infinite Isles

SkySaga:Infinite Isles is a voxel based, sandbox, single/multiplayer exploration and crafting game currently in closed Alpha state. It has a very distinct aesthetic with vivid, saturated colours and complex lighting. It additionally supports a day-night cycle, a weather system, translucent and solid shadows, clouds, lit transparencies, volumetric fog, and many dynamic lights. The game also features a variety of biome types, from sunny or frozen forests, to scorching deserts and underground towns hidden in fog just to name a few.

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