Porting GPU driven occlusion culling to bgfx

A few weeks ago I was invited by @bkaradzic to port the GPU driven occlusion culling sample to bgfx. I had heard a lot of positive things about bgfx at that point but I never got to use it myself. This write up describes the experiences and the modifications I made to my original sample to make it work with the new framework. I suggest you read the original blog posts (part1, part2) first since I won’t be delving into the technique much in this one.

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Porting GPU driven occlusion culling to bgfx