Last week at work a junior colleague asked me where do I get the presentations I’ve been reading from. This made me realise that, understandably, it might not be so obvious and common knowledge for people just starting graphics programming so I compiled a list of online resources I am frequently using to study the state of the art in Rendering. Continue reading “Readings on the State of the Art in Rendering”
Over the past few years I have interviewed a lot of people for graphics programming posts, both experienced and junior and I’d like to share some thoughts on how can one prepare themselves better for the process. This post is a sort of continuation of the previous one about how can one start learning graphics programming.
This advice applies mainly to junior graphics programmers, I imagine that if you are an experienced one you know what you are doing. Also I should point out that this is from my experience in the various companies that I have worked at. Other companies might view the process differently or have different criteria for selecting applicants. Continue reading “Applying for a graphics programming job”
About a month ago I opened my Twitter account DMs and invited people to ask me questions about rendering and graphics programming. It had a good response and quite a large number of people sent me their questions.
It caught me by surprise though that the majority of questions was not about particular graphics techniques but about how can one start learning graphics programming. This was not about choosing a graphics course, it was people that knew how to program and wanted to switch to or make a start at graphics.
It appears that with all those graphics APIs, the many freely available game engines, the multitude of graphics frameworks and games that continuously raise the bar in graphics, people feel intimidated and overwhelmed. They don’t know where to start. Continue reading “How to start learning graphics programming?”