I am a Lead Graphics Programmer currently working at Radiant Worlds, in the UK. Previously I was at Blitz Games Studios working on a range of PC, Xbox360 and iOS projects. I was also a rendering engineer at Rare taking part in the development of the in-house rendering engine as well as a few Xbox360 and Xbox games. Even further into the past I did a PhD in Computer Graphics at the University of Warwick.
Computer Graphics and rendering is my passion, starting at high school using GW-Basic. Making them fast is my second passion. I can still remember the awe I felt when I managed to implement hidden line removal on a wireframe, CPU rendered, cube innumerable years ago.