It seems that, due to popular demand, I will be collecting GDC links this year. I will update the page as they are coming in. If I have missed any please add them to the comments and I will update the list.
Note: GDC Vault has now been updated with GDC 2019 and VRDC 2019 presentations.
Presentations
- AMD’s GDC 2019 Presentations
- NVidia’s GDC 2019 Sessions
- Intel’s GDC 2019 Tech Sessions
- NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
- Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions
- Grounding The Impossible: Pushing Creativity In VFX
- Design by the Numbers: Using Data for Good
- Gotta go fast: Graphics optimisation for Tech Artists
- Rules of the Game: Five new techniques from especially astute designers
- Maximising Animation and Cinematic Content Workflows for Just Cause 4
- Sculpting And Simulations VRDC presentation
- Unreal Engine tech talks
- The VFX Process Behind Battleborn
- Tech Art Bootcamp presentations
- A Hands-on Look at Using Ray Tracing in Games with UE 4.22
- GPU Driven Rendering and Virtual Texturing
- ‘Cultist Simulator’: Designing an Experimental Game for Commercial Success
- Everyday (shallow) Machine Learning
- Breaking Down Barriers – An Introduction To GPU Synchronization
- Fixing the Internet for Games
- The Future of Scene Description on God of War
- Unstoppable Cloud Infrastructure with OpenShift and Kubernetes
- Understanding and Tracing Numerical Errors in C++, C++ code
- Freelancing: How to Live the Dream and Avoid the Nightmare
- Quake 2 Vulkan pathtracer
- Shipping Greatness: Practical Lessons from Audio Production on ‘God of War’
- Khronos Group presentations (Videos)
- Marvel’s Spider-Man: A Technical Postmortem
- Everyone Watching This is Fired!
- Dynamic Bounding Volume Hierarchies
- Understanding Data- Oriented Design for Entity Component Systems
- Subnautica postmortem
- Procedural Narrative Design with Parametrized Storylets
- The Power of Elegant Archetypes
- More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video
- Teaching Game Design for a Reimagined World
- GDC main stage
- Unity roadmap
Thank you for this. Added to my study list.
Unity roadmap https://www.dropbox.com/s/x13l6ilhqkkufou/GDC2019-Roadmap.pdf?dl=0 (source: https://twitter.com/willgoldstone/status/1109533765930356736)
Added, thanks!
Oh good thinking! Here’s mine:
https://docs.google.com/presentation/d/1aZn8EvagI5YR7QQGC9UmRzqecx1RMAsyW0CPMsITntY/edit?usp=sharing
Added, thanks!
Exceptionally good initiative.
Here is one more on GPU Driven Rendering and Virtual Texturing:
https://drive.google.com/open?id=1eTaFIm5HwLqseiHIc0D-87lggDob2CLJ.
Added, thanks for sharing!
Here are the slides for my talk in the VRDC track about SculptingAndSimulations:
https://github.com/fbsamples/sculpting-and-simulations-sample/releases/latest/download/SculptingAndSimulations.pptx
Added, thanks!